Most code running in my game engine https://github.com/Kaminate/Tac.
stochastic jacobi radiosity, average radiance baked into vertex color (no final gather)
cube map, phong, reflections, normal map
triangle voxelization
gjk collision detection, minkowski difference
integration, torque
shadow map, networked gameplay
skinning and skeletal animation
texture repetition variation, iq method
shadertoy raymarching lit sphere and plane
shadertoy julia fractal
cpu raytracer, reflect/refractions, dof
selfie
audio cues
particle emitter (broken ssao...)
bloom
camera path following
rail shooter running on Nintendo Wii
game prototype
inverse kinematics
spherical harmonics
seizure effect 1
seizure effect 2
image based lighting